Welcome to "A Fishy Tale," an immersive, story-driven game that brings the power of perspective to life! Designed to explore how misinformation and rumors can ripple through communities, this game lets players experience news events from the viewpoints of three engaging characters: Bilal, Sumudu, and Mr. Perera. Each character has their own beliefs, experiences, and ways of processing information, offering you a rare opportunity to see just how differently the same news can impact individuals within the same community.
Embark on an interactive journey through a choice-driven narrative that tackles critical social issues around media literacy and misinformation. This innovative web-based learning tool combines storytelling with experiential learning, allowing users to explore different perspectives and understand the complex dynamics of media landscapes through immersive gameplay.
- Multiple Character Perspectives: Step into the shoes of various stakeholders including young media users, journalists, media outlet owners, and policymakers
- Choice-Based Narrative: Make critical decisions that shape the story's outcome while learning about media literacy and misinformation
- Practical Tools & Techniques: Learn and practice nonviolent approaches to identifying and addressing misinformation
- Inclusive Design: Fully responsive web application optimized for all devices with accessibility features for users with visual or hearing disabilities
- Multilingual Support: Available in both Sinhala and Tamil languages
- Simple Interface: User-friendly controls suitable for all age groups and technology comfort levels
- Experiential learning through cause-and-effect scenarios
- Empathy-based decision-making for values development
- Critical dialogue and inquiry promoting responsible citizenship
- Interactive narrative building that enhances engagement
- Optimized for Self-directed Learning
- Supportive for classroom environments and includes lesson guides
- Supports social learning contexts and facilitated group sessions with additional lesson planning tools
© A Fishy Tale game-based learning tool is a collaborative effort between Marga Institute and LirneAsia, with funding support from IDRC-CRDI Canada, developed and implemented in 2024.